Witch Malady's dialog is long and tedious. Items can only be bought one by one, and may only be cooked . Cooking one thing means moving through 6 or 5 dialogue boxes (and choosing an alternative in each, so you can't even spam the NPC Chat crucial). And you have to cook up a dozen intermediate items before you can make a single Stew, which is pretty much the only one of Malady's concoctions that is still helpful.
The process is long and it is painful and Maplestory Mesos it gives an advantage to people that are willing to violate the rules and macro the procedure in their keyboards or controllers.
I feel that collecting the essential materials is dull enough, so the crafting process can be streamlined without making the whole occasion a "freebie."
The simplest fix is to include a "how many do you want to buy/make?" Question to Malady's conversation right before she takes your items and provides you your reward and exp. She will need to check that you have enough stuff, and that you have sufficient space in your inventory for the rewards, until she performs the trade.
The cooler fix is to alter Malady to utilize the crafting system, similar to Beefy's Kitchen. Give her a Sack (store NPC for buying things with Dark Tokens) and a Cauldron (crafting NPC for cooking things based on her recipes), and also the built-in functionality of these types of NPCs will take care of the amount issue. The only tricky bit is that a few of her items can be crafted two distinct manners. I am not sure if the crafting system can manage two recipes which yield the same item. Additionally, using this system won't offer exp (but may give Diligence exp).Reboot Update Preview
Happy Holidays! Join us for one of our main updates, which brings you a whole new universe to play! Return to MapleStory's RPG roots in Reboot, where it is possible to fight tough monsters and earn all your items through hard labour. We are also making sweeping changes to the skills of each job so as to enhance the efficiency of their tasks with regard to one another. Many new systems are coming online--such as a way to examine your damage output and battle effectiveness, new Hyper Stat Factors to enhance your stats as you gain levels past Lv. 140, and Transfer Hammer, which lets you transfer specific enhancements and info from one item to a greater level item. Your favourite holiday events are coming, along with a couple of fresh ones.
Are you prepared to step it up a notch? The brand new Reboot world is getting added to MapleStory! This world brings MapleStory back to its roots as a hardcore RPG. In this world, creatures are stronger and give more EXP. As you struggle, you'll receive significantly more mesos buy Maple M Mesos , as well as equipment relevant to your character's job. Useful items are designed to be available through gameplay, so some items won't be available in the Money Shop, or may simply be marketed for mesos instead. Rather than purchasing what you need from other players along with the Cash Shop, you will earn it obviously through gameplay since you collect items and grow more powerful!
Each of the tasks are getting ability rebalances to optimize their efficacy in relation to one another, thereby normalizing the playing area. Including changes for skill cooldowns, buff durations and Final Strike skills. Every course will experience changes of any kind--whether it's additional functionality for some abilities, or even the addition/removal of other abilities. Damage limits, array, and strikes per second have been updated for a number of abilities.